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Introduction to Programming

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Computer Science

Unit 1: Introduction

Unlike a traditional introduction to programming, we will try to explore many of the foundational ideas of computing so all of us understand how these concepts are transforming the world we live in.

Unit 2: Representing Information

This lesson introduces the concept of sending bits of information from one place to another. While building and modifying their information sending devices students should recognize that it’s easier to invent a system of communication that used a combination of patterns with a simple device, rather than making a new, or increasingly complex device for each new problem.

Unit 3 – Circle Square Patterns

CSP: Digital Information Circle Square Patternsbased on resources from Code.org and geeksPBL by Silver oaks How many ways can you represent 7 ?The arabic numeral '7' is just one commonly used symbol to represent the number seven. There are many ways to communicate...

Unit 4 – Binary Numbers

In this unit, students will practice representing numbers in binary (base 2), transitioning from the circle-square representations they made in the last lesson. They will practice converting numbers and explore the concept of place value in the context of binary numbers.

Unit 5 – Overflow & Rounding

This unit introduces students to the practical aspects of using a binary system to represent numbers in a computing device. Students discover the limitations of creating numbers that are “too big” or “too small” to count

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Kartheek chava

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