Introduction to Programming
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Unlike a traditional introduction to programming, we will try to explore many of the foundational ideas of computing so all of us understand how these concepts are transforming the world we live in.
This lesson introduces the concept of sending bits of information from one place to another. This lays the foundation for understanding how complex information is represented in computers using a combination of bits.
Students will create rules for ordering patterns of circles and squares. Students generate all possible messages with three place values, then create rules that explain how they ordered each message.
In this unit, students will practice representing numbers in binary (base 2), transitioning from the circle-square representations they made in the last lesson. They will practice converting numbers and explore the concept of place value in the context of binary numbers.
This unit introduces students to the practical aspects of using a binary system to represent numbers in a computing device. Students discover the limitations of creating numbers that are “too big” or “too small” to count
In this Unit students will understand the ways the most common types of information, text and numbers, are stored using binary.